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Naturage's avatar

While the whole evolution of the idea - from basic biology, to society, to history and advancement throughout - is a very interesting read, the bit that got me thinking the most was a throwaway sentence at the start.

> "Why were the lizards always bad?"

And I reckon there's two sides to it - one is how we ended up with that stereotype for any lizard-like folk, which could span a blog post all by itself, but another is what a typical author really means when they describe their species as reptilian.

In many design areas, one rule of thumb is that things should be intuitive. A button should be where an average person looks for it; a video game with health, mana and energy would use red, blue and yellow in that order to depict it; a building with a loaf of bread as the banner will be a bakery and not a library. There's no explicit reason why things couldn't be done differently; but whenever your audience can rely on their meta-knowledge, on anything outside what's shown to infer details, to fill the gaps, to trust their instincts, their interaction with the work will be smoother.

That's not to say everything should conform to the standards and stereotypes; there'd be little creation left in the process. However, it gives you a nice backdrop to layer differences on. For example, if I wanted to define a highly hierarchical, religion-led culture where human life is valued little and gold is plentiful in places of worship... instead of the paragraph I could just say 'aztec-like', let your mind fill in most of the picture, and immediately focus on finer details or distinctions.

And let's face it; most of the stories don't focus on both biology and society; the tale tends to focus on a smaller scale action, and one - or both! - of those aspects matter little. And at that point, there's little point in drawing reader's attention to the background details, especially if they don't feature later on. If I mostly care about the species physically and am determined for them to be lizard-kin, I'll happily turn them into ferocious, independent loners. If I want to tell you of a communal, "strongest rules" society with clear hierarchy, good chances are I care little what race exactly it is. And if quietly swapping out lizardmen and inserting orcs makes the story easier to follow for an average reader... that's precisely what will be done.

So, in a sense, "reptilian" ends up describing the prescribed societal structure just as much as the actual biology of such aliens; it's rare for a story to willingly put emphasis on breaking this particular stereotype. If you're writing a cartoon for a younger or less engaged audience, and need a cold-blooded villain... why not, intuitively, a lizard?

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